Just kind of constantly in my ear about that. Miyamoto has always been on me about making A Link To The Past for the 3DS. I think what they were able to do in A Link Between Worlds, where they were able to create that A Link to the Past world with the same feeling, but it also still really looks good today.Īnother reason is that since the 3DS came out, Mr. ![]() If you take a look at the original Legend of Zelda, if we tried to remaster those graphics, they don’t have a lot of color, and there isn’t a lot of detail in it, so it wouldn’t really have looked very good on the 3DS. It’s kind of a fully realized world, so it made it a good candidate for upgrading. I think the main thing is that if you look at the original A Link to the Past graphics, the idea was to build the game using those original graphics, since the original has a lot of detail in them. On why A Link to the Past was chosen for a sequel rather than the original Zelda/Zelda II… I think there are very different challenges for both, and I want to keep making both. We’re usually able to keep those at about 30 frames, because it’s just not as necessary, but you have to have it on this big screen, and you’re showing this dynamic and wide open world. When you’re making it, that obviously makes it a lot more difficult.ģD games have their own challenges too. So, A Link Between Worlds is 60 frames, which means there’s a lot more memory, a lot more data, all the animations – there’s just a lot more packed in. We have to keep the frame rate very high, so it has to be at 60 frames per second. ![]() This one, where we are making a 2D, top down kind of game, now that we are making it in a modern era, we have to give it that same kind of fresh, fast-paced feeling. I think there’s a lot of differences between the two. On whether Aonuma prefers making 2D or 3D Zeldas… He’s actually been with Zelda even longer than I have, and knows absolutely everything about Zelda. ![]() On whether any staff from Link to the Past worked on Link Between Worlds… And we’d have to do it with superimposed subtitles, because we can’t actually remake the game at this point, and actually get the data. It would be cool to have it on the Virtual Console, but we’d also have to localize the game, so it might be kind of difficult. On whether Aonuma would want to revisit Marvelous: Another Treasure and possibly bring it outside of Japan… I think that kind of top view game, rather than having it on a big TV, it just feels better to have it in your hands, looking down on it. It definitely started out with being able to include the 3D effects as being really key to our whole idea of the game, so we really never thought about it being a Wii U title. On whether A Link Between Worlds was ever considered for Wii U… Miyamoto is getting mad at me and stuff, then I get these encouraging messages it’s almost enough to make you cry, so it’s just really great. When I’m at my job, and working on producing The Legend of Zelda titles, and Mr. I didn’t realize they were such great people. ![]() It made me realize that Zelda fans are just really, really nice. Like, just at E3, I posted that I was really feeling the jet lag, and people were like, ‘oh, no that’s too bad,’ and gave me lots of pat on the back type messages. I think one thing that surprises me is how many encouraging messages I get when I just post something simple. I think that’s really, really fun, and really, really great. Iwata., and I said, ‘Maybe other people haven’t thought of this, but it’s kind of interesting, so maybe you could put it in the Direct.’ I think the really interesting thing about Miiverse is that I’ll take something and throw it out there, and you don’t know what the reactions are going to be, and they always turn into something you’re not expecting. I thought it was really interesting, so I brought it up with Mr. Obviously, we weren’t thinking of Nabbit when we made that character, but when we put the picture up on Miiverse people started making that comparison, and they had that reaction, and I realized that people are always kind of looking for those sorts of connections. Actually, I wasn’t really aware of that Mario character, Nabbit, which is maybe kind of funny for me to say, but you know, I’m very busy.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |